Project 12- Week 3

A critical review of Farm Blitz 

The game that I played for this week was called “Farm blitz”. The game company that created this game was Doorways to dreams. Thought this game was extremely fun and i enjoyed playing it.

Learning Elements

The game is trying to teach low income adults on how to manage their money well so they won’t get into any financial problems. The learning experience the game is trying to attempt to the player is managing your money well. The dominant form of interaction the player has with this game is that you control everything that goes on. This helps the learning objective because it teaches the player that nobody is going to help you with your financial problems. The cognitive processes is most affected by the game design.

Formal Elements 

This is a single player game. The primary objective of this game is to make money off your crops without going in debt. The resources that are in the game are money,a farm you own,crops,rabbits, and trees. Money is being spent. Also you get to govern the exchange of the resources. The conflict between the game elements are included by every round that you pass the game becomes more difficult. There are no boundaries in this game which makes the game very fun.It contributes to the objective by you learning how to manage your money well. This game doesn’t end you can keep playing as long as you want.

Dramatic Elements 

The main character in this game is you as a farmer. The relationship between the character and avatar is that you’re a farmer trying to make money off of your crops. The challenge that is being presented to the player is that you have to make money off of your farm without being in debt. The game takes place on a farm. There is no main storyline behind this game. The game is playful because there are no boundaries to the game. The type of play that is prevalent to this game is the main player learning a new skill. 

System Dynamics 

A farm is used to build the game system. Some object properties required in this game is a farm, money, and crops for your farm. The relationship between the system elements is that you control every aspect of the game. Yes there is a exist economy, but it doesn’t change over time. Asheville and dynamite emerges from the gameplay when you get to later rounds. Everything in this game is exposed to the player right off the bat nothing is hidden from the player. Players interact with the system by clicking the help tab.

Functionality, Completeness, & Balance

Yes this game is fully functional. Yes the game is complete and there is no voice being represented in this game. The game is also balanced. There is no dominate strategy to approach this game.

Fun and Accessibility 

This game was very engaging. This game was fun because as you continue to get to later rounds the game became more difficult so it wasn’t a cake walk. There are no parts of this game that are broken. Also no parts feels like it needs micromanaging. I don’t think that any parts of this game was boring. It is very easy to play this game because it has a help tab. It didn’t take me long to learn how to play the game. The players learn how to play the game by the help tab they provided.

 

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About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

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