Project 20 Week 6

METHODS

 

  • Subjects
    A-Population of interest children that are in the grade levels of 1st

    B- The way the samples were recruited is half the class at random is picked to participate in a game and the other half are not participating in the game. This is to acquire knowledge on the game if the game assists with improving self-confidence and improving participation.

    C- The Conditions that will be involved will be the experimental and control group.
    The control Group – will be the leftover from the randomly assigned experimental group.  This group will not be participating in the game because we want to see if this group differs in a way that self-confidence and participation will occur by self or it will occur by playing a game.
    The experimental Group- this group will be randomly assigned to students who will be participating in a game.
    These groups were assigned at random and the other half will be applicable to the other group.  This is done at random to initiate and prove that nothing was fixed or that this is a hoax.

    D- The only groups that were included are the experimental group and control group.  There are NO known criteria to determine if a subject is eligible for this study.  The reason is because I want this study to be purely at random to prove that this will instill self-confidence or it will be learned by the person at their own experiences they have encountered in their lifetime.

    E- The people are children that will be participating in the game.

    F- The average age of children that participated in this game were 6 years.  They were not paid with currency but paid in rewards to a point where just participating were enough of a reward for them.

  • Apparatus
    A- In this experiment A TV screen, video of a good TV program that is educational and animation wise.
    – a child will be asked to perform actions that a character did in the program that was presented to the experimental group.
    B- An interaction that a character did, the child must perform and replicate the action of the character.
    C- An interaction that was presented in the program.
    D- the responses would be “YAY” or “NAY” by the other classmates that were also introduced to the program.
    E- A TV with speakers to make ensure that the classmates introduced to the stimuli can hear the characters in the program.
  • A- Classmates that were introduced to the performance of the program and classmates that were not introduced to the program.
    B- The subjects in the experimental that were introduced to the program and the control that were not introduced to the program.
    C- Explaining in the beginning to the experimental group that they will be asked to participate in an interaction of “sharade” of a character that was picked from watching the program.
    D- By measuring the accuracy of how many classmates in the experimental group answered correctly and how many answered incorrectly. To encourage classroom participation is the key here.
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About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

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