week 6

Week 6 Milestone: Methods

Instructions: Please draft an outline of your methods using the following subheadings. Refer to this rubric and the Project Guidelines slideshow for guidance. The methods section should be sufficiently detailed so that another person can replicate your experiment exactly. Refer to the sample papers to view the level of detail that researchers describe their experiments. Think of this as a cookbook, where some sections describe the ingredients (i.e., Subjects and Apparatus) and other sections describe what was done with the ingredients (i.e., Procedures). If you are using commonly used methods or techniques (e.g., some standardized assessment like the MMPI-2), refer to those methods using APA citations rather than providing detail that obscures your own methodology. Use the following as a guide, but provide more detail as needed:

1. Subjects
a. What is your population of interest?
Dyslexic children
b. What subjects were sampled from that population? How were they recruited?
These children would be picked in a classroom setting.
c. What were the conditions (e.g., experimental vs. control groups) and how did you assign subjects to the conditions?
Children with dyslexia
d. What subjects were included? What screening criteria were used to determine if a subject was eligible for the study (e.g., include only subjects with Type 2 Diabetes)?
The child must be diagnosed with dyslexia.
e. What people were excluded (e.g., exclude subjects with Type 1 Diabetes)?
Children without dyslexia
f. What was the average age of the subjects? Describe the other relevant demographics like gender, ethnicity, education, etc.
The ages would be between 3 and 10, both genders included.
g. How were subjects motivated to participate? Were they paid? Did they receive course credit?
They are motivated it would be part of the learning process.
2. Apparatus(ingredients)
a. What materials did you use?
Audio and visual game
b. Describe your stimuli in detail.
The game based would require colored background, alphabets, numbers, audio, rewards points for good effort and different level to access.
c. How were stimuli presented?

d. How were responses measured?
Responses are measured by points of accumulation.
e. Other equipment?
3. Procedures
a. What conditions did you create and compare?
Which would improve educational learning faster, computer based or book?
b. What were subjects in each condition asked to do?
Choose a book to study for an hour or two, then use a computer with the audio visual game to study, the exact thing that was in the book.
c. How did you explain things to the subjects?
Study a page from a book and choose the exact page on the computer (both the book and computer based game would have the same page to study).
d. How did you collect data?
I would collect data by the amount of points accumulated from the audio visual game.

Note: Since it would be book versus game based, I most assured that the participants would do so much better with the game based learning because, (1) it is audio visual, (2) points would be accumulated if you do a good job and lastly, students learning faster when a page on the computer is colored, which means it draws your attention.

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About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

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