Project 12- Week 7

Unknown

Game Elements

The title of my game is ” How long can you pay attention”?

Learning Elements 

My game is trying to teach college students to pay attention through distractions. The learning experience it’s trying to create for players is even through there are distractions you have to pay attention. The dynamic form of interaction of this game is talking with teammates. This supports the learning objective of the game because as a team you have to pay attention.The cognitive system  is most affected by the game design.

Formal Elements 

This game is a mulitplayer game that allows up to 10 players to play. This is a competitive game. The primary objective of the game is for the team to guess what your teammates are doing, while the other team distracts you. The rules of the game are simple, you have to outscore the other team in points. This does not conflict with the game and the learning objective. There are no resources in this game besides a deck of cards. There is no conflict in this game besides reaching the score limit. The boundaries in this game are on the guide that prevents the players from acting crazy. This limitation does make the game fun.The game ends when the first team reaches the score limit that was set in the beginning. Yes the outcome conflicts with the objectives.

Dramatic Elements

There is no main character in the game, its a team based game. The challenge that is presented to the player is to act out whats on the card. The skill that the player must master is sustained attention. No there is no fictional world. The general premise of the game is to measure a person’s sustained attention through distractions. There is no story in this game. This game is playful because it allows multiple players to play. The tension in this game is that it’s a competitive game that people want to come in first and not second.

System Dynamics

Deck of cards that tell the player what to act out is built to play this game. There are no properties in this game. Acting behaviors is required in this game. There are no relationships between the system elements. The player himself controls the dynamics of this game. No there is not an existing economy. The only new system that emerges from the game play is different types of distractions. No there is not any procedurally generated systems. Everything is exposed to the player from the beginning nothing is hidden. The players can talk to their teammates to receive feedback.

Functionality, Completeness, & Balance

The game is not yet fully functional needs some more improvements. The game is complete. No there is no voice being represented. The game i believe is balanced. No there isn’t a proven strategy as of yet. The game design is symmetrical.

Fun And Accessibility 

The game is fun. The elements support this game by you playing with some of your close friends. The only meaningful choices in this game is to pick who you want on your team. It does not relate to the objective. No there are no parts of this game that is broken. There are some parts that needs some micromanaging. I don’t think that there are parts that are boring in this game. No there are not any inconsequential choices. This game is very easy to play. It doesn’t take somebody long to learn how to play the game. Players learn to play this game by a guide that comes with the game.

This entry was posted in Project 12 on by .

About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.