Project 9- Week 11

Rise to your Ability- The Scavenger Hunt

downloadThis game is trying to teach homeless people that live in shelter different skills that can be useful for a particular type of job or to help improve their abilities. The goal of this game is to help homeless people find a job base on the skills they preform best. Also to help them find places around the area that can benefit them. The learning experience is being able to gain new skills that can be beneficial to get a job or to get them out of homelessness.The dominant form of interaction the player has with the game is the ability to do what they want. They have the free will to choose how to play the game. But there are certain rules they must follow. For example the player cannot more on to the second task without completing the first task. This supports the learning objective because each gamer can develop the same skills in different ways. Also the player must complete each task step by step as it is written on the card.The behavior processes system is most affected by this game design. The game design attempt to affect this system because everything about this game is based on the gamer’s behavior.

This is a multiplayer game. The players can interact with each other or even help each other on a certain task. Players can get more points for assisting another game through their task. This game is a competitive game. It is competitive because each player is aiming to win the game because there is a big prize for the person who finishes and completed each task given.The primary objective of this game is to allow the homeless players to broaden their skills so that they can find a job based on the skill they are really good at. Also so that they can use those skills to make their life better. The game objective reinforces the learning objective because both are trying to achieve the same purpose.

There are a few rules to this game. Number one, each player is not allowed to move on to another task without completing the task before it. Number two, no cheating. When caught cheating the player will have to wait 5 minutes before continuing the task. This complements the game and the learning objective because it gives everyone the opportunity to develop the skills intended.Throughout the game players are given the opportunity to collect fake money from each task completed. Each card has a certain amount of money that will be awarded. The resources can be spent by collecting the fake money from each take to trade it in for something they may need to help their homelessness. The fake money is what governs the exchange of resources.Conflict between game elements is introduced by how well the player knows the area they live in. There is a possibility they may get lost or doesn’t know where a particular place is located. It can be maintain by working together with someone or search around so that they find the place. It can be resolved by asking people on the streets direction to a particular place.This game prevents players from behaving in a negative way because they need to be positive in order to beat the game. This limitation is fun because it builds their character and determination skill. Makes them want to strive to win against the other player. It contributes to the objective because they gain skill just by working had and having the mind set to beat the game.This game ends by receiving a grand prize. The player that wins gets awarded with a lot of money and a job interview for the skill which best fits them.

There is no main character in this game. The motivation is the grand prize at the end of the game. The character is the player.The challenges presented are the task. Each player will need to complete the task in order to move on. The skill the player must learn is the skills that particular task is trying to teach.The premise of this story is to help homeless people develop skills so that they can find a job or so that they can help better themselves.This game is playful because it has a lot of mini games in this one big game. All of these plays are most prevalent because each is working on a particular skill for the player. In Bartle’s taxonomy all the different types of players are most likely to enjoy this game.The information that is exposing to players is the grand award they will achieve if they win the game. The information that is hidden is that each task they go through they will gain a new skill that can help them to get a job. Players interact with the system good because they will gain a lot from it. The players control the system by having the free will to do what they want. The players receive feedback from the game by the awards they get from completing each task before the next player completes it.

This game is fully functional.This game is very engaging. The elements that support engagement promote learning by allow them to develop new skills that can be helpful to them in the future.This game is very easy to play. It does not take long to learn how to play this game. The instructions are direct and very easy. The players learn how to play by listening to the direction of the game spoken by the game director in the beginning of the game. Also by the directions presented on the card.imageshh

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About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

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