Black In America Beta Playtest Results

 

SUBJECTS: For this playtest there were three subjects used. We were put into groups in class to playtest each other’s games. The subjects were given the paper prototype of a game that was designed for a digital platform to test if the mechanics were functioning.

APPARATUS: The paper prototype had all instructions written on it. Also included scenarios the player would be involved in, the responses they could choose, and the outcome of each response. The player was given these pieces without instructions from me to see if they could navigate the game without assistance. When the players were stuck they expressed the enigma they faced, I assisted them through it, then took notes on what needed to be fixed.

PROCEDURES: The game consisted of the most basic form of the first chapter just to see if it was playable. By the end I will have fleshed out each conversation to make it a complete dialogue but for now each conversation consisted of one scenario, a microaggression, the responses available, and the consequences of each choice.

RESULTS: The playtest was successful in proving that the game was playable. It also helped me understand the two paths I could take next to further the production of this game. From the information gathered I can either make each mission of the first chapter a full quest, or I could create the main storyline for the rest of the game. I think I will further enhance the first chapter before moving onto the next one.

thanks for readingThank you for reading. stay tuned for further progress with Black In America

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