Health GenieBaby 1

Learning elements:

Learning objectives– The game is trying to teach players about the gene mutation MTHFR. To help them understand what is a healthy diet.

Primary game mechanic– It is a card game that you need to think fast which food is healthy for the baby. It is a competitive game that you can play with two or more people.

Processes– Physiological/cognitive/social/behavior processes of processes are all used. The player is given the material of just foods and maybe other external factors like smoking or alcohol, and the player needs to decide what passes through to the baby. Adding more material and playing against others makes it more interesting.

Formal Elements:

# of players– 2 ore more (as much as the cards can let)

Game objective– Have to pick the healthiest foods from a pack of cards before the timer and whoever has the most wins, The game does enforce the learning objective because you learn which foods are gluten free. It begins to be easy to remember because you look at the name, picture, and may say the food out loud and that becomes a better chance of it staying in the players mind.

Rules and Procedures– The rules are in the amount of time given; feed the baby the correct foods. You cannot trade cards unless you get a special blue card. You may get a free pass if you get that in your stack of food cards. This may conflict because the player can simply through down any card and not really learn the whole point of the game.

Resources– There are specialty cards. Cards that can add extra time, give free passes for more points, or trade cards with a player.

Conflict– There is a card that guides the player on what to do each level. The players have to look at it before they begin the level so that they know which food stack to use.

Boundaries– You can only use what is given to win the game. You must pick the right card or else you lose. You have to think quickly and you are being challenged by another person which can make it interesting.

Outcome– The game ends with one of the player’s winning by having the most correct foods.

Dramatic Elements– The background story is about a child being diagnosed with the gene mutation MTHFR and the parents need to change the babies diet. This game would be more appealing to killers and achievers.

Systems Dynamics– You use playing cards with different types of food.

Functionality, Completeness, & Balance– The game is complete. You see the react ion of the player and the baby through out the game. Such as the health of the baby can decrease or the player is becoming more stressed at figuring out what to feed the baby.

Fun and Accessibility: Baby 2The game is fun you need to actively participate, it is important to choose the right foods for the baby if not, you lose the game. The only fun killer is that it is very easy to play the game. There are not that many situations or obstacles to make the player think of other ways to win the game. It is very easy to play the game. No more than 5 mins to learn. You learn by reading the directions before playing the game.


This entry was posted in Project 15 on by .

About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.