Project 3 Week 9

This week we recreated our games and made significant changes to them. In the Alpha of cloud nine the learning objective of this game is to try to inform people (smokers and non-smokers) about marijuana. The primary interaction that the player has with the game is guessing correct answers using cards that the player himself can’t see but the other teammates can. The player can ask questions to help find the answer, but they can only be yes or no questions. This supports the learning objective because the repetition of these actions will help them memorize and learn about the key facts.The cognitive behavior process will probably be most affected by the game design. The game attempts to affect this system because players will be able to learn and must use critical thinking skills to find answers. The physiological process will also be affected by this game when players take longer to answer the game or if they’re doing good this will affect the way they behave in the game; it will also affect their perception of the game.

The game can be played using a total of 6 to 8 players each round. This game is both cooperative and competitive because your depending on other players to help obtain the correct answer. However, it is also competitive because although the teammates are helping you obtain the correct answers, players are also trying to lose all of their plastic chips. So the person who is able to guess all of their cards correctly and has the least amount of plastic chips will be deemed the winner of the game.The primary game objective of this game is to teach others about marijuana, using key facts and terms. The game will reinforce the learning objective through repetition and also definitions are provided at the bottom of the cards, under the bold words. Each player begins the game with 3 clear plastic chips. They must place a head band on their heads which has a small slot for them to insert their cards. Players are not allowed to look at their own cards, only the teammates can see the cards. Each player has a total of 60 seconds to try to guess the information on the card. Players can only as questions which will only be answered as yes or no questions and only one hint can be allowed. Questions such as it is a person? Place? Or thing is acceptable. Questions such as does it start with an M or what does it rhyme with are not permitted. As the game after 1 round is completed players who are unable to guess the correct answers for their card switches to a different card. If a player is unable to guess the answer for their card after they’ve gone twice (2 attempts to guess. 2x 60seconds.), the player will gain another chip. This helps the learning objective because it motivates players to continue to play and guess the answers. This also conflicts with the learning objective because it makes it a little harder to actually win the game, so players might be more focused on trying to win the game rather than learning. In the game, conflict between the players occur when they gain chips for not guessing the correct answer after two rounds. Its only resolved when they begin to get correct answers this will help them loose chips and hopefully win the game. This game, Cloud Nine has no boundaries as far as behavior wise. This game only prevents players from seeing their designated card/ the noun that they must guess. The game ends when a player loses all of their plastic chips or if prolonged for an extended period of time, the game will end, having the person with the least amount of chips be deemed as the winner of the game.

There is no main character in this game. The players are motivated to play because they’re getting paid and some are earning credit. But what overall gets them to continue to play is the thought of winning the game and losing all of their chips.The player must learn to master the art of guessing the correct answers. As time passes guessing the answer should become easy when they’re asking the right questions. there is no fictional world in cloud nine, it also does not include a general premise to the story, nor does it include a narrative and also no items are accrued during this game. The game is playful because players are competing to get rid of the chips all while trying to guess the correct answers. According Bartle’s Taxonomy this game will probably appeal to the achievers, because they’re able to learn about marijuana and try to achieve the goal of the game by playing to learn and loose chips. the game systems dynamics include the head bands, index cards with the noun on it, plastic chips and the hour glass. these are the objects that make up the game and are used in the game. No general systems emerge within the game.In the game the noun on the card is hidden to the player and the teammates. Players will receive feedback when they guess a card incorrectly or unable to guess what it is they are able to read the definitions on the cards. The game is a fully functional game and it is also interactive and fun. I think that this game is imbalanced because players are unable to know the item on their card , but, this is intentionally done to make the game challenging and fun. The game is engaging players are motivated to play when they try to win and get less chips. The game will promote obscure learning by allowing players to get choices right and learn about different marijuana facts.The player’s decisions and question choices are vital for the game objective and outcome.The fun Killers of the game could be that the game was going on for too long, so the game feel like its dragging along. It’s easy to play the game, the game takes about 2 to 5 minutes to get players familiarized on how to play the game. But it takes about another 5 to 10 minutes for them to actually get the hang of the game as far as switching the cards after every turn and gaining chips after ever two consecutive fail attempts.

This week i also had to focus on week 9 tutorial which was Space Shump. In this tutorial i had to create a ship with about 5 enemies which will attack my ship. The primary objective of this game will basically be to kill off the enemy ships. In this week i was more successful than i was in the first two weeks, i still faced challenges in the coding but it was interesting.

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About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

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