Game title | Get smart |
METHODS | |
Subjects – How many subjects were used? How were they recruited? What inclusion/exclusion criteria were used? What were the conditions? How were subjects assigned to conditions? What were the subject demographics? | One subject was used, the subject is dyslexic, and the subjects are told what to do. |
Apparatus – Apart from materials that make up the game, what materials did you use to collect data? How was the game presented? How were responses measured? | The game is presented with cards and each time the participant gets the right answer, they move to the next level. The responses are measured on how subjects move on to the next stage. |
Procedures – What conditions did you create and compare? What were subjects in each condition asked to do? How did you explain things to the subjects? How did you collect data? | Creating the game mainly for dyslexic children, but would like to know how fast a dyslexic child learns when it is the form a game compared to a non-dyslexic individual. The subjects were told that they would be playing a game, choosing or picking out the word they hear out of the cards placed on the table. The data was collected on (1) how long they were willing to play the game, (2) how fast they played the game, (3) were they learning from the game, and (4) how interested they were in the game. |
RESULTS | |
Describe the outcome of your experiment. If you collected data, include descriptive/inferential statistics that describe the data within groups. |
week 8
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