Week 5

My general topic of interest is that social cognition can help a child develop better socially by applying a board game that will help children recognize their different strengths and when to positively engage socially with others. Natalie I. Berger and Brooke Ingersoll, expressed that children with autism spectrum disorder demonstrate increased social attention in response to contingent imitation by an adult (2013). When children age, they depend on adults, like parents, to express correct and positive ways of life. They are very observant, and mock the way adults do things. Without correction, this will become something that the children learned. Behaviors such as learning how to share or communicate properly, are great behaviors learned from adults.
“ Instructional learning… is inseparable from an understanding that other people have the communicative intent to teach or convey information ( Agnetta, B., & Rochat, P. 2004). The authors clearly state that people have “communicative intent to teach”(Agnetta, B., & Rochat, P. 2004), or they have an innate capacity to teach or relay information to others. With disorders such as cerebral palsy, children need constant physical and occupational therapy (Sandlund, M. et al 2012). A study done by E. O’Connor et al, expresses that massively multiplayer online games, are viewed as a virtual world, and players use it as a role playing game (2015) Role playing games are created to give a more directed or influenced feel. The gamer is the actual person in the game in which he or she can express themselves in ways they can not in real life. What does this have in common with children that have disabilities? Children with disabilities may not have the means to communicate effectively. This is where gaming comes in. Gaming is a way to express oneself by learning different concepts and using them to complete levels in games. Children tend to focus on face like patterns when viewing images (Csibra, G., & Gergely, G 2006).
The work that needs to be conducted to further our knowledge, is examining the effects of gaming and teaching children with Autism Spectrum Disorder, how to effectively socialize with others. This is very important because if the child has siblings, then it would be great for the child to learn how to socialize positively with them ( Dyson, Liley L. 1996). The questions remaining are: How will I create a game, in which someone with a disorder like Autism Spectrum Disorder, to effectively socialize with others? Will my game have any downfall or repercussions when I produce it in front of a experimental population?
To test my theory, I will develop a boardgame similar to a puzzle. The name of this board game “Feed the Monster”. The game consists of a cardboard monster named Willie who’s very hungry. The monster and cardboard food, are very colorful with different shapes on them. Willie has holes that are shaped differently than each other. For example, Willie will have a square, and the child will have to place the appropriate shape into the square space. My study will satisfy the needs of effectively socializing with others by pairing a child with autism with a child without any disorders. This will create productivty in socialization and learning fundamentally, by working together to complete the task at hand. It is predicted that, through acquistion of a board game, children with disabilities will be able to learn and perceive better social skill.

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About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

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