The game I am constructing is called Ice Cream land. This game is to help children with speech delays, pronounce words better. The object of this game is to get a child to remember words with the association of colors. For example, if you have a red card with a red apple the child then would associate red with apple. The game is also made for the child to be encouraged to say the name of the object correctly, if not they will lose a turn. With this game I am hoping that having fun while learning will help the child learn. I also would like to test this game having a child that is perfectly normal play with the child who has speech delays.

The reason I want to test the subjects this way, is because i would like to see if the child who has speech delays, learns from the child who doesn’t. With children I think reinforcement is important, but i feel like if a child is playing with another child while having fun, the experience is very different then an adult sitting there trying to teach them the words .  When children play with each other they feed off of one and another, especially if the child that needs the help is younger. They always want to do what the older children are doing, so by playing with an older child the experience becomes different. Instead of you trying to make them understand, they will have fun playing and learning from another child

The game is made so that there is reinforcing learning, throughout the game, the child is constantly learning words and repeating them even if it’s not their turn, they will hear another child pronounce the word and may also repeat it with the child. This game is more of social and cognitive learning. I hope this game may help children learn from each other and pronounce words more efficiently.

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About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

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