FA16-Project 16-Week 7

The name of my game is Depression Be Gone. This game creates a motivational and active outlet for the player, while this type of game has been created before, this particular game however puts more emphasis on the struggles of life and depression. Throughout the game, the player is faced with workout challenges and by doing this the player also learns to cope with depression by getting the motivation and encouragement they need.The player goes through life as they would normally instead this game provides the player with daily workout challenges which will help the player lead a healthier lifestyle and also make them feel happier. This game also provides the player with helpful hints and words of encouragement when needed. This can either be periodically or by the push of a button.

Mostly social and behavior processes are affected by this game, the reason being is that depression can take its toll on the mind so it is important that the player stays active and fights the urge to sit around and curl up in a ball. Exercise releases endorphins and endorphins make the mind and body happy. Nothing makes a person feel better than when they look better. Only one person is allowed to engage in this game at a time, the reason being is this game is all about that one person. How that person feels and their customized workout challenges. This game is not competitive it for the purpose of leading the player away from depression and putting their mind on working out, something that is beneficial for both the mind and the soul. The objective of this game is to make the player feel better about his or herself. For example, say if someone was battling depression and they were to download this app, this app/game would create daily workout plans for this person, he or she then will start feeling better because they are working out and getting fit. The learning objective of this game is that depression is just a phase and if you let it overcome your life than it will, but you have to take a stand. The player would start of by downloading the game, then he or she would put in their height, weight, BMI, and their level of activity on a daily basis. With all of that the game creates customized workout session every day for that person. When the player completes each session, they check it off, it gives the player a sense of accomplishment. In this game there is not much of conflict, but the player’s conflict is with depression and he or she battles with that during this game, by working out they are fighting it, so depression is basically the bad guy of this game.

This game prevents player from being inactive, it allows their body to release endorphins therefore making them happier. This can be fun because I believe that if everyone tries working out just once they will find that they are much happier and have a brighter outlook on life, therefore relieving their depression or sad situation in their life. The main character is the player, this game is centered on the struggles and the needs of the player, and it is completely about their mental and physical well-being. Most of the challenges that are presented to the player are internal struggles, their struggles with depression, the player has to learn to master the art of moving forward and learning to keep going no matter how tough things get. This game uses emergent narrative. This game is not authored by a single person or by any person really. They are stories that emerge from the interaction between players and the systems that govern gameplay. So as a person plays the game gets harder with more challenging workouts.

The game is playful because it requires the player to interact with game by using their bodies as well as their minds. By using their bodies they are also aiding their minds. Single player mode is most prevalent and is the only kind of mode there is to play. Single players are most likely to enjoy this game because this game does not have a multiplayer mode only a single player mode. Tension and resolution are controlled by the players’ ability to workout, when they complete workout challenges they get harder and harder as the game progresses. Some objects include the floor of which the player is working out on and also the phone where the app for this game is downloaded, without the phone the player’s progress cannot be tracked. One system element that plays a major role in this game is the space that is created. It determines what can take place in the game itself. This is the foundation of the game because everything else relies on the rules/restrictions of your game space. Without the look and feel of this game it would feel like a boring workout, but because of the motivational quotes and helpful tips to deal with depression it makes the game worthwhile. Without these things, this game would lack the motivation it gives to the player Another component of this game is the villain, depression. It plays a major role because without it the player would seize to seek help through this game. There is also a voice that dictates the rules and moderates everything, that can also be changed by the player whether or not they are more comfortable with a female or male voice.

This game is very much balanced, sometimes the player finds a session to unsuccessful, but it is purely based on their physical capacity and no so much of the game being designed for the player to lose. The player can always be successful but that is up to them. No parts of this game are broken or boring. This game is exciting from start to finish. The little parts like the sound and the narration feel micromanaged. Some obstacles feel almost impossible to complete but that might only be to a person who is just starting out, once you make this game a daily regimen it becomes easier. This game is easy at first but just like any game it gets increasingly harder, I feel like if a game was easy from start to finish the player would feel like they accomplished nothing. It takes a matter of minutes to learn to play the game and they learn to play by completing the tutorial and they are free to repeat it if they still don’t understand.


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About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

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