Fa16-Project 11 Week 7

logomakr_8xnyym  This week I discussed the different learning objectives and elements that are included in the building of my game. The two systems affected by the game design are the social and cognitive processes. For example, Learning and decision making are examples because the children have to learn and decide which shapes belong to which space. The rules of the game are: select a beginning shape. (ex. Circle, square, rectangle, etc.) Then the timer starts for 30 seconds. The objective is to place all the shapes in their appropriate spaces. Whoever complete the game first wins. These rules complement the game. It creates a fun, competitive way to learn different shapes, make new friends, and to enjoy an activity during your free time. After each segment of the game, the winner will receive letters to complete the name “Willie”. Once a player receives all of the letters, they will be crowned winner, with a “Willie Crown”. Each player will receive cookies to enjoy, while playing the game. The game is usually played by children with Autism Spectrum Disorder. There is also Typically Developing children that also play the game. This will prevent players from behaving in inappropriate ways, by having them work together to complete the levels. The outcome of the game is to place each shape in its appropriate space, completing it in the given time span, also completing the word “Willie”. “Willie the Monster”, will be satiated at the end, because the shapes mocks food that the monster will eat. The challenges that may be presented to the player in the game, is making sure each piece fit correctly. (ex. Placing a square into a rectangle shape. That wouldn’t fit correctly.) The player will learn to master how to play with help from other people. This will create a great social environment. This story uses emergent narrative. Each player might approach certain situation in the game differently.

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About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

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