FA16-PROJECT 9 WEEK 9 MILESTONES

The name of the game is textured card game. The learning objective of the game is to expose children with sensory processing disorder to different textures. the cognitive process involved is sensory process. The numbers of players in the game is up to 4 players, they are divided into small groups.  the players take turns in the game and they each name the animal thats being presented on the card and how the feel about the card in regards to the texture.The purpose of teaching/ exposing the children to textures is so they can get used to it and wont have issues with it because is something that is used in their everyday life and they may be affected if they are unable to cop with different textures. There are no actual rules in the game because the game is being played by kids and the main point of the game is to learn by the idea of exposure. During the game the kids are exposed to textured and the learning of different textures are acquired. Engagement promotes learning of the different textures to the children. Some of the players in the game have different reactions to textures therefore the textures used on the cards all small pieces like a small piece of faux fur. The ending of the game consist of the children counting how many cards the players has in their hands. When the player no longer has cards left in their hands the game ends. Challenges presented to the player includes the player having issues with certain textures that they dislike. The game takes place in a farm nice quiet place. All the players interact and talk to one another in order to play the game.

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About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

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