FA16- Project 2: Week 10

This week I had 3 young adults play the game I created. They were recruited based on their ages. The players must have been college age and currently enrolled in class. The conditions did not change based on their age. The rules of the game remained the same. In order to move their game piece around the board they had to correctly answer questions and spin a spinner. The players this week were ages 20-22. The materials I used to collect my data were a pen and a notebook. I watched each player play the game and wrote down each player’s attitude at different points in the game. The was presented in the same way it has been in previous tries. The rules were explained to each player to make sure they all understood the game. The players were unaware of the questions until it was their turn to answer a question. Responds were measured based on attitudes when winning, losing or waiting for another player to take their turn. I also measured their knowledge based on the questions at hand. I noted how many questions each player got correct or wrong. I also decided to change things up this week and only study the experimental group. I wanted to focus all my time on the experimental group and focus on the game I created to see if I can make changes to better my game. I was able to compare this week to previous weeks and see results changed or remained the same. The outcome remained the same as previous tries. The players were eager to play and showed great sportsmanship. Previous players told me that the technique of this game has really helped them and they started using it for their current classes. They also told me that since they started studying using this technique their grades have improved. I am eager to see how it goes further down the line.

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About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

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