FA- 16 Project 20 Week 10

Sultan Tahir

Memory Gallery

There were twenty-four subjects used for the game. The subjects were recruited in high school. They volunteered to participate in the games. Inclusion and exclusion criteria didn’t include their sex or their ethnicities. All subjects were assigned to these conditions. The only things that were included were their ages. The subject demographics were 12 males and 12 females to make the study even. Ethnicity, sex, etc. wasn’t important. Materials used to collect data were a poster board, an iPad also for the timer-app and a pen to tally up the scores. The game was presented in a simple way, with an instructions manual. Responses were measured by the points accrued by each subject, round after each round. The outcome of this experiment proved that students who were blindfolded had harder time remembering what they heard rather than students who looked at the pictures and had to remember them. With the students who had to remember what they saw, smaller students in high school with easier pictured beat the older children that had to get harder pictures to remember during the game. 6 of the students in each round that were younger remembered the pictures or objects better than the 6 older students during each round. There were 10 rounds during the game.

 

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About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

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