FA16- Project 19 Week 11

My game is called Artistic Relief. This game is trying to teach people positive ways to release stress. This game attempts to create an alternative creative approach for stress relief. The player has a lot of interaction because it was created for the player to be hands on in the experience.
The cognitive processes that this game is most affecting is the cognitive processes.  I say this because his game is attempting to create new learning opportunities. The rules of the game is to collect all the art supplies you want with the $250 you start the game with. You earn more money the more art you to. No conflict takes place in this game. This game is designed to relieve so I felt like involving conflict in the game wouldn’t be appropriate for the kind of results I am aiming for. This game prevents players from behaving a certain way because it was made to target cognition and teach players new ways to be stress free.

It might limit fun if players don’t believe they are creative and put little to no effort into playing. The game ends after the hour is up. The outcome doesn’t conflict with the objective unless the player needs more time. The game is playful because the players can write stories, poems or draw/paint art all on the same canvas. I believe the explores will most likely like this new game because they will learn things from a new perspective.
This is not a game created based on conflict so there is no tension or resolution taking place. I believe my simulation has system relationships because you need the properties and behaviors to play. These properties are places where you can purchase products needed to play.
There is an economy set up for each player to buy art supplies and when they run out of money there is a bank they can withdraw from. Also the more art you submit the more money you get so the economy changes.

The game is complete and the only voice that matters is the player’s. This Is because the extra stress with involving other people will interfere with the stress endured during the day (possibly interfering with the results). I don’t believe certain parts of the game are broken but after you’ve played the game and you feel like you exhausted all your creative options things can become stagnant. There are no obstacles or anything of that nature associated with this game. It is very easy to play my game because there aren’t that many rules. You can create whatever you want in a hour time span and you learn to play by me telling the rules.

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About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

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