My game is called Artistic Relief. The thesis is young adults have problems managing stress every day. According to my results stress does affect many young adults and they do look to many different outlets to help manage it. My assimilation seemed to provide some relief for people in the experimental as the survey and data says. Stress has a major impact on teens and young adults. My results show that nearly all of my test subjects in the experimental group benefited from my assimilation. My experiment could be a major break for this problem because stress is something that impacts everyone daily at different age ranges. This way it creates alternate outlets people can have when they have no one to talk to. Though it may not completely take their stress away it is something temporary to give them a piece of mind when they are having a tough time.
As I did some research I noticed that many people have done studies on stress. The American Psychology Association did a survey that found, teens and adults have similar patterns of unhealthy behavior when it comes to stress. Another study done by NYU, showing that there is growing awareness many subgroups of youth experience high levels of chronic stress, to the extent it impedes their abilities to succeed academically, compromises their mental health functioning, and fosters risk behavior. With my study, I just came up with a new innovative way to help people deal with issue.