FA-16 Project 16-Week 16

Depression Be Gone has relieved the symptoms of depression and helped the subjects adopt a healthier lifestyle. From the data gathered, both men and women felt better after one exercise session. After 30 days, my subjects exhibited more positive behaviors such as smiling more and eating healthy. My experiment can potentially put an end to medication for depression. Depression is a very sensitive topic and being able to find an outlet for your problems is extremely important. Also, finding a way to channel your anger, fear and emotions into something that is beneficial is equally as important. By combating depression with this game, it is allowing the world to look past medication and into alternative natural safe methods to relieve depression. This is very important because medication does more harm than good, for example when commercials for depression medication or any mediation for that matter is advertised, the risks and potential complications are always said at the end fast and almost impossible to comprehend. With that being said, why use drugs when there is a natural way to do everything. It is in everyone’s best interest that more games, coping mechanisms, and stimulators are made to help people cope with the problems of life. Some problems that surround this study include a person might not be willing to exercise. It takes a lot to get on that treadmill or go to the gym, but once it is done frequently it will be a part of that person’s lifestyle and become a part of their daily routine. One part of this game that really has to be improves is the fact that a teenager going through depression might not be so intrigued by this game, the reason being is that when building this game I centered it around older people, so in the future I think it would attract more people if it was for every demographic.

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About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

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