Week 14




The population of interest in my experiment are college students. Two subjects were sampled from that population. The subjects were recruited through volunteering to participate. The subjects included in this experiment had to be college students. Also, the subjects had to be at or above the drinking age. If a participant was under the age of consent to drink and/or not in college they were not allowed to participate in the experiment. The subjects could be any gender and of any ethnic background. The average age of participants ranged from 23-28 years old. The subjects were motivated to participate by receiving a $5 Starbucks gift card after the experiment was over. The stimuli was presented as a  game. The game was a  table-top board game. Along with the board game were two stacks of cards, similar to the card game Uno, a pair of dice, and pieces that represent the subject to move around the board. The subject is unaware of what the cards say. (i.e. Go to the bar and take another drink or go home.) The subject has the choice of going to the bar or going home, based on that choice determines whether or not they win/lose the game. The subject’s objective is to make it through the game “sober”. Four or more drinks in the game constituted for the subject being drunk. The subject had to make it through different levels of the game, where they gained a new achievement. The conditions created for the game were that one subject had a stack of cards that included extremely stressful situations and the other subject had a stack of cards that did not include such stressful situations. The point of this is to see whether or not the stressful situation made the subject drink or not. The cards were chosen by the subject so no biased occurred. Each time the subject played the game the cards were randomly picked by the subject. The amount of trials conducted were six trials in total, three trials for each subject, conducted at the same time. The data that was collected was whether or not one subject drank, drank more than the other, or did not drink at all. The conditions were compared by who had which cards and how many times they drank. (i.e. Subject facing extremely stressful situations drank once).


I was not too sure what I am comparing for my results. Also, the only data I’ve collected is whether or not the player won/lost the game, what that was due to and what their take on drinking is after playing the game. I do not have any numbers aside from the number of times the player won or lost and I only have one group.

This entry was posted in FA16-Project 23 on by .

About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.