Category Archives: FA16-Project 5

FA 16: Project 5- Week 2

The game I played was called Start the talk, who’s developer is Kognito, which can be found at http://www.gamesforchange.org/play/start-the-talk-underage-drinking/. The game is trying to teach parents better techniques of speaking to their children about drinking alcohol. It’s giving them the opportunity to practice through the game. The dominant form of interaction the player has in the game is speaking to the child as if it was in real life. This supports the learning objective by putting the parents in the same position as if it was their child. Their social process is most affected because its how the parents portray drinking to their child that determines how they’ll change their actions when around friends and whenever alcohol is around.

The game has two main characters, which is the parent and the child. But there were two other characters who shared stories in the beginning of drinking alcohol and they’re cooperative by working together to help stop drinking alcohol. The primary objective of the game is to have a well put conversation with the child about drinking so that their perspective on it is to not drink, which reinforces the learning objective. The rules of the game are to select the correct responses to tell the child. Some responses seem correct but with the tips that were given you can tell that others were better and there’s a sequence of how the conversation should be taken place. During the game the parent gained more time with the child to continue the conversation even though she wanted to leave and they spent more time together.

The conflict was introduced by two other characters at the beginning who brought up the story of the party to the parent, which made it an eye opener for her daughter. The conflict was maintained and resolved by taking their tips and sitting down with her daughter to talk about it. The game prevented the daughter from trying alcohol with a friend by giving her the idea of how bad it is and giving her ideas of what excuses she could use to tell her friends why she can’t drink if they pressure her. It helped because she actually rejected a friend who was offering alcohol by the same reason of which her and her mother discussed. The game ends by the daughter explaining what she got out of the conversation and how she actually benefited from the conversation a little bit and it helped her, she didn’t just ignore what her mom said.

FA16-Project5: Week 1

The game that I played is called Parable of the Polygons, who’s developers are Nicky Case & Vi Hart. This game can be found on http://ncase.me/polygons/. The game is trying to teach people that we can fix things that others have started. The game compares the shapes and choosing neighbors to people and that same situation. Some people may be more bias than others, but it’s the ones that aren’t bias that can make a difference and try to create more equality. The dominant form of interaction is placing the shapes in a neighborhood that satisfies them and usually tries to avoid segregating them while choosing neighbors. Social processes are most affected by the game design because it shows how society can view other people and segregate by being bias and how those that are not bias can make the community a better place. It tries to show that even though there may be some that are bias it takes work from those that aren’t unbiased to create equality as much as possible.