Category Archives: FA16-Project 7

FA16-Project 7: Week 7

 

The name of the game I’m presenting is called Speed Round. The game is trying to teach teens and young adults to focus quickly and associate colors with the correct word. The learning experience the game creates for the player is to be quick on your feet as well as paying attention to what is being held in front of you. The rules of the game are simple, when the player is presented with a word for example horse, they would immediately think of the color brown since that is a common color for a horse. The tricky part about this game is that the word is colored in with a different color not associated with the animal. The word horse would be spelled in a green colored font and the player must say what the color of the font is rather than what they think the color of a horse is. They only have 5 seconds to write their answer. Once someone has 50 points or words correct, they are the winner. These rules may conflict with the learning objectives because people are too quick to go onto the next word without realizing they have the wrong answer. The challenges that are presented to the player is that the words will get more difficult but the colors are from ROYGBIV also known as the rainbow. The skills the player must learn are the colors of the rainbow. This game is targeted between the ages of 16-21 and both genders can play. People are very quick to focus on the word and think too hard on what color the word would be associated with rather than focus onto what is right in front of them.

FA16- Project 7: Week 6

The population of interest would be people friends and family with ADHD. The samples that are picked from the population would be at random to prevent bias selections. Though they have the mental disorder, they will be picked at random. The conditions of this experiment were that the experimental group were given medication in order to focus on the game and the control group were given a placebo; thinking they were given medication when they really weren’t given anything. I assigned subjects to these conditions by observing how they respond to simple questions about themselves. If they didn’t answer in a timely fashion, they would be placed in the control group.  Subjects that were included are anyone that attends school. The screening criteria used to determine if a subject was eligible for the study would be me as the experimenter asking questions about home life and how there ADHD affects school work. People who were excluded are those who don’t have ADHD. The average age of the subjects would be from 16-21. They can be both male and female, any ethnicity and only be in school. The subjects were motivated to participate by getting free time to hang out with their friends and were taken out to go bowling. None of the participants received course credit. The materials used in this experiment are: a paper with different sized circles on it and colored pencils. The participants will be asked to fill in with any color of their choice the circles as even and inside the circle as they can. When they fill in the circles, they must only fill them in completely to be counted in the experiment. They can take their time coloring in the circles, but they must be completely filled in. In the experimental group, they would take their daily medication before they started coloring. The control group took sugar pills thinking it was their daily medication and started coloring the same time as the experimental group. This experiment would be completed in an hour in a span of 5 days. Every day, each participant would complete a couple of circles, and once completed, the participants would write a short response on how it made them feel after they did the task.

FA16 Project 7: Week 5

 

 

 

 

Attention deficit hyperactivity disorder is commonly known as ADHD and is in common in most in young children into their early teens. Most students when learning feel self-conscious and it affects their school work by not letting them be the best they can potentially at school. Over time, they learn how to cope with it, but are still fearful to make friends and figure out how to do homework and study for tests on their own. Children who discover that they have this disorder sometimes need a boost in confidence or a coping mechanism to help them stay focused on their main priority; school. Sports like swimming, basketball and soccer help maintain focus because they support the mind by using their behavioral, language and attention cognitive processes.

 

Hyper activeness is associated with ADHD and many parents don’t like that word because most people connect that word to this disorder thinking it’s terrible when it actually isn’t. Being hyper active is to be impulsive and giddy when it’s inappropriate. A teen will drive slowly on the highway then speed when it isn’t necessary even when no one is on the road. If you don’t have ADHD, think of it like this, you’re impatient about knowing when the train is coming. A person with this disorder will do everything in their power to get to class on time but do it in a disrespectful manner. Some questions that might linger is that which parts of the brain get triggered to become so hyper active to the point of 4 and 5 year olds receiving a mental disorder when they should be playing in a sand box rather than being in a hospital. Being attentive is what every parent and teacher wants from their child, but when that attention span is harder to control, it can be quite difficult for both parties. Though no one has found a true cure or cause for this disorder, every scientist is curious as to why it happens in early childhood and not later in life.

 

You would think that brain simulation or the various cognitive process can help this disorder keep its course; wrong. Brain simulation is crucial for life, but when your attention span is shorter than you want it to be, being on your phone or video games are harder tasks. Children with ADHD exhibit more problems associated with video games (Bioulac, 2008).  Video games do help some kids function, whether they have a mental disorder or not, but for many with this disorder it seems to knock them down dramatically. Concentration is key, whether you’re fighting zombies off or getting a coin for good behavior, games are more difficult to those to have this disorder. Their focus can break at any time during the course of the game, and for that they beat themselves up about the fact they’re not like everyone else.

FA16 Project 7: Week 4

Attention cognition is a type of cognitive process in which a selection is made for external (the 5 senses) or internal (thoughts) measures that need to be retained at a specific level of awareness. My study is socially relevant because around this age, many teenagers pay attention to the wrong things. Most people pay attention to their phones, drugs, and not the main priorities like school and family. Being aware of what is and isn’t important is critical for not only your sake but for your loved ones as well. Sometimes teenagers are brought up a certain way and act against their upbringing because of what catches their eye. Most time teenagers face certain obstacles like ADHD, in which attention is a daily struggle and reminder of how difficult it is to be aware of their surroundings. The unsolved problem my study will address is that why how can we as young mature adolescents figure out a way to stop ADHD.  This project interests me because I have a very close friend who has ADHD and though it is a struggle for him to remember or pay attention to a person talking or him or his phone ringing, he finds it in his mind to figure out what he should do. If I ask him a question, he would answer, yet sometimes the question would be unanswered purely to the fact that he would overlook the fact he was asked a question.

 

Thesis: ADHD can negatively affect school work and extracurricular activities when treated with prescribed medication.

FA16 Project 7: Week 3

Hey Guys and Gals!

I played a challenging game called “Lim.” This game can be found on this website: https://a-dire-fawn.itch.io/lim . On one hand, the main objective of this game is to get through the maze without being attacked that much by the other colored blocks. On the other hand, the learning objective of this game is to teach players how to remain calm in a violent situation. The dominant form of interaction the player has with the game is the 4 arrow keys on your keyboard as well as the “z” key to “blend” in with the other colored blocks; thus preventing you from getting attacked. Relating this game to the psychological aspects, this game is a form of two processes: cognitive and behavioral. Using strategies, like knowing when to blend in or not, is a form of cognitive thinking. The behavioral processes of this game design are shown by the other blue or brown blocks brutally attacking you. There is only one player predominantly engaging in the game and that is your block. You initially start out as a brown colored block, but throughout the game you’ll learn that it’s not an easy life for a brown block. The other players, are blocks, and they will brutally attack you to the point where it makes you feel as if you can’t exit that part of the maze fast enough. The game objective reinforces the learning objective by instilling in the player that it is acceptable to get attacked, but it’s better to stay calm and not get noticed by blending in.

The rules of the game are introduced to you at the bottom of the screen, use the four arrows on the keyboard and the z key to blend in. These rules don’t compliment the game objectives because the main point of this game is to get through the maze without being attacked. However, these rules do compliment the learning objectives by creating a method how to get through the game itself as calmly as possible. Throughout this game you don’t accrue or spend resources on any items. The conflict between the game elements are introduced by your one block going through the maze and getting either noticed or attacked; whichever happens first. This is maintained by you blending in to the color of the other surrounding blocks and resolved by finishing the game by going through the entire inside of the maze. The game does not prevent players by acting a certain way because once you’re noticed as either a blue or brown block, you get attacked and it’s brutal. There are no limitations and this doesn’t contributes to the objectives since getting through the game is the main objective, but getting attacked is part of it. The game finally ends by getting through all the mazes inside and not forced to be exiled leading you to finish on the outside of the maze. This outcome does conflict with the objectives since the whole point of the game is to not get attacked by the other blocks. If you’re a level headed person and want to experience something a little out of your comfort zone; try this game.

 

 

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FA16-Project 7: Week 2

Hey Guys and Gals!

I played an awesome game called “Smorball.” The objective of this game to teach people how to type and spell in an efficient manner. Whereas the learning experience of this game is to help the player engage in reading directions, spell correctly, and do it all in a timely fashion. Also you save scanned books from getting digitally done for good. Before each level begins, the character is given specific instructions and this supports the learning objective since it’s helps the player accustom to the game and pace you should go at. While playing the game, it might may be difficult for some people since you should type in a timely manner and spell the word correctly; which is harder than it looks. There are 3 players engaged in the game and they interact as a team by cooperating together to complete the task at hand; spelling correctly and quickly before the bots tackle them. The game objective reinforces the learning objective because the learning objective teaches anyone how to spell words with different letters, punctuations and capitalizations. The rules of the game are simple: to defeat the bots, you must spell the word as quickly and correctly before the bot reaches your end line. Once you’ve spelled a word in one lane correctly another word with either go into the same lane or a different one depending on where the bot is placed (top, middle, or bottom lane). These compliment with the game and learning objectives by creating a fun and enjoyable experience to spell words correctly. The items received throughout this game are coins and helmets. You can either save your coins throughout the game and spend it later on equipment for your team or spend it whenever need be. There isn’t much conflict between the players and bots because you stay in your lane and try to tackle you if you don’t type fast or correct enough in time. Conflict is maintained and resolved by the players defeating the bots at the end of each word and game. The game prevents the players from destroying the bots by the bots disappearing once a player gets a word correct. This limitation is fun because it not only helps the player get more bots defeated, but helps you not get frustrated if the bots were lumped up in a pile in front of your player. The game ends when you’ve completed the entire United States map. The outcome does not conflict with the objectives whatsoever since to get to a next region or state on the map, you must get as much words spelled quickly and correctly as possible.

FA16-Project 7: Week 1

Hey Guys and Gals!

I played an awesome game called “Save the Park.” The objective of this game is to instill in its consumers the significance of protecting and up keeping the environment. This game can be played on the website: http://www.gamesforchange.org/play/save-the-park/ or can be downloaded for free if you’re an iPhone user. The main objective of this game is to maintain a clean environment and inform visitors to do the same as well. It’s for all ages and is very enjoyable to play since it is easy to do each of the tasks until completed. While waiting for the challenge to start, there’ a “Did You Know” fact which tells you about what happens in the environment therefore making this game beneficial for learning purposes. When playing each challenge, you must get as much points as possible before moving onto the next challenge. If you try to move onto the next challenge, the game system will physically not let you until you have a sufficient amount of points. This is such a great game for everyone, especially young children because it shows them that littering and disregarding your surroundings is not fair to others and animals. After playing this game, it truly opened my eyes to see how the world is caught up in a go, go, go kind of notion and not stop and smell the rose’s kind of mindset. I applaud the creators of this app because the American Express Foundation will donate $1 to the National Parks Foundation for each download of the game before the year is up. I suggest everyone to play this game because it is so fun and beneficial to see the game world taking up real world issues such as pollution.