FA 16 -Project 6 Week 2

Hi Everyone,

For this week’s game I chose the game called The Sweatshop by LittleLoud. This game provides players  with an understanding of  how  the sweatshop works. In order for this game to function you  need workers of all groups including children and woman. The game starts off very simple and easy. You have to set up your avatars  around the conveyorbelt. Each avatar  has a certain skill they specialize in  such as shoe maker or hat maker. As items move down the conveyor belt  the avatar has to process the goods and package them up.  You earn points for every item  you complete however if you fail to complete the packaging on an item it counts against you. If you fail more than a certain amount then  you must start that round over again. As the game progress you get more avatars with special skills including children.  All of them work at a different speed so the player must strategically decide where  they want to place the characters in  order to be most effective. In addition to new avatars the game also provides things  to make the workers happy and productive such as water, radios, and fans.  if the workers get tired they stop working which  results in increased amount of  fails.The difficulties in this game is to manage the work environment for the workers as they get  tired quickly and to ensure the work gets done.  The more completed items you hve the more money you get. the money allows you to buy more workers and items to make them happy so strategy is important in this game.This game has only one possible way to get the final destination so for this reason  the narrative is linear. Overall, this game is fun to play and  keeps the player engaged because  the desire to win keeps growing with each round.

 

sweatshop

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About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

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