FA16 Project 7: Final Week


Attention deficit hyperactivity disorder is commonly known as ADHD and is common in most in young children into their early teens. Most students when learning feel self-conscious and it affects their school work by not letting them be the best they can potentially at school. Over time, they learn how to cope with it, but are still fearful to make friends and figure out how to do homework and study for tests on their own. Children who discover that they have this disorder sometimes need a boost in confidence or a coping mechanism to help them stay focused on their main priority; school. Sports like swimming, basketball and soccer help maintain focus because they support the mind by using their behavioral, language and attention cognitive processes.


Hyper activeness is associated with ADHD and many parents don’t like that word because most people connect that word to this disorder thinking it’s terrible when it actually isn’t. Being hyper active is to be impulsive and giddy when it’s inappropriate. A teen will drive slowly on the highway then speed when it isn’t necessary even when no one is on the road. If you don’t have ADHD, think of it like this, you’re impatient about knowing when the train is coming. A person with this disorder will do everything in their power to get to class on time but do it in a disrespectful manner. Some questions that might linger is that which parts of the brain get triggered to become so hyper active to the point of 4 and 5 year olds receiving a mental disorder when they should be playing in a sand box rather than being in a hospital. Being attentive is what every parent and teacher wants from their child, but when that attention span is harder to control, it can be quite difficult for both parties. Though no one has found a true cure or cause for this disorder, every scientist is curious as to why it happens in early childhood and not later in life.



This game teaches older teens to concentrate efficiently on associating colors with the correct word. The learning experience the game creates for the player is to think as quick on your feet as well as paying attention to what is being held in front of you. The dominant form of interaction the player has with the game is typing. This supports the learning objective by engaging in conversation when playing the game allowing the players to focus. The primary objective of this game is to get as many words right as possible in order to win. Yes, the game objective reinforces the learning objective since you need to focus on the words being presented in front of you.


I created the conditions of how each player must be able to type in at least one word correctly so that they’re eligible in order to keep playing the game. The subjects in each condition were asked to answer a series of simple questions as in: what color is the sky and when was the declaration of independence signed in order to be able to participate in the game. I collected data by putting all the scores into a spreadsheet.

psych 200 poster for final project

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About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

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