Project 23, week 15

it is predicted that students that play the history game hands on improve in exams instead of just reading about the game.
my results supported the thesis well because when the participants played the game, they have tend to remember the game much more than them just reading about it. when they read about the game it was hard for them to remember every detail but when they played it they didn’t forget any rules.
my experiment solved the huge issue because it will give a sense to the teachers to have lessons hands on for students to remember lessons to help them do better in class and it keeps the class entertained as well. this study will help the students more because in the studies i have read about have not done a game based learning in a sustained environment.
this will help in the long run for students to improve the way they study or the way they are being taught in school. this will also students be engaged in the lesson which is a very important thing.
“in the studies i have read, they have not done a game based learning method in an informal environment. informal learning environment makes the student feel as if they are having fun instead of actually learning.
potential problem can be they might not build much skills to read and understand a lesson
this study effects the field by letting the teachers know a way to keep the students engaged in the lesson and have them reminded of the lesson just by thinking about the activity they did.
potential future experiment they can do is testing if this hands on lesson decreases their reading skills.”

This entry was posted in Project 23 on by .

About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.