FA16- Project 1: Week 3

20160909_211726This week I played a game called we the Jury designed by Filament Games. If the name hasn’t given it away already this game is centered on a modern day civil court experience. The objective of this game is to give players a firsthand insight into the deliberation process in civil cases. In this single player game the main character is depicted as a jury member. The game begins by allowing players to choose the civil case and their avatars appearance. Once the case is chosen the player is introduced to the defendant and the plaintiffs opening arguments. The game then fast forwards to the end of the hearing. Right before the avatar leaves the court room their notes oddly flies away, therefore whiles in the deliberation room the player must interact with the other jurors to gather the evidence discussed in the hearing. The player interacts with the computerized jurors by choosing generated conversation responses. The primary objective of the game from this point on is to bring the jury to an agreement on the verdict. Once the player and the other jurors reach an agreement the verdict is handed down and you essential win the game and close the case. The game overall is fairly easy to play. The player can learn to play the game by following the tutorial or by trial and error. If you use the tutorial or not you’ll learn how to play the game within a few minutes. Even though the game has a great learning objective the game itself isn’t so great. There are parts of the game that are broken. The provided conversation responses presented in the game is one of the things that is broken, it is limited and doesn’t seem like logical statements. The deliberation process was so extensive that it became stagnant and boring. Even if you’ve reach an agreement with the other jurors the game is set up so that you have to continue to deliberate for a few more days. If you’re interested in playing this game can be found at https://www.icivics.org/games/we-the-jury.

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About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

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