FA 16 – Week 9 milestone 9 – Project 17

The name of the game is called Question Killers. The game is for players that are trying to enhance their problem solving skills by playing different learning criteria within the game. The game is teaching players how to deal with answering questions. It can help players enhance their skills in everyday subjects. The questions range from our typical learning criteria such as math, reading, science, and history. I am trying to teach a general skill of studying more.The player has a full interaction with the game. This support the game fully because it allows the players to be more involve with their experience. The game mechanics consist of beating levels and once the player beat a level the player can get points to win awards like hints for the next level. The game also allows the player to have a certain amount of lives and once they run out, the player must wait a certain amount of time for them to refill. this game requires the players to use their head. The design doesn’t affect the system they complement each other. The game design affects the cognitive process of memory and decision making during game play. It attempts to affect the system because it’s up to the player to make the correct decision and have the muscle memory to remember what they have learned to advance.There is one player engaged in the game at a time. It’s a one player game so there is no other player to player interaction. But the game has more of a competitive sense to it.The primary objective is to build a character then, use them to go into different scary houses that are meant to represent our basic genre of learning. The game objective does reinforce the learning objective because they kind of the same thing.The rules of the game is to answer as many questions as the player can without losing their lives. If the player loses all their lives they have to wait a certain amount of time for them to refill.Once the player beats the level the questions get harder. The resources that is spent is the amount lives the player has. The level of difficulty the player faces once completion of a level.The conflict in the game is introduced and maintained based off how the player completes the levels of the game. They get resolved once the player finally surpass the level.

In conclusion the game is up to the challenge of helping the players have fun and to learn something from it. It has two benefits from it and that’s something that you can’t go wrong with.

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About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

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