FA16-Project 10-Week 10

During week 10 we were responsible for fixing our games.  My game Attention Span of a Snail or Speedboat? is a game used to figure out who has long attention spans and short attention spans. Those with long attention spans are more attentive, unlike those with short attention spans who gets distracted by the drop on a pencil. In total 16 subjects were used. There are four main subjects. Two subjects were being tested on how well their attention was being sustained after playing games. The other two subjects, who had no involvement in games, their attention span were also being tested. 6 subjects were asking the 4 main subjects questions, while the other 6 people were audience members. The subjects were recruited from a high school. The participants were promised college credits. Based on the responses from the questionnaire, favorable candidates, regardless of ethnicity and background, who showed clear signs of short attention span and those who showed long attention spans, were chosen. They would have to participant in question rounds that they were require to attend for 2 months, with 2 sessions per week.

All participants were asked to answer a set of questions at the end of each week to evaluate their progress. Each participant’s questionnaire score was averaged using a scale from 1 to 5 with 5 indicating that the individual had a more positive result based on how well they concentrated.  The control group, which consisted of the two participants who received little to no questioning after watching the film, demonstrated no improvement during the 2 month session. At first boring films were shown to the first experimental group to see how long it would take before they become distracted. The same movie was shown for both the control group and the experimental group.

My game was created with a board.  The way this occurred was in the middle of the board was the title of the movie. The 4 participants was family members. The movie my family watched was “Snow White and the Seven Dwarfs”. In the end those with short attention spans were asked to name the seven dwarfs. They were also asked to describe the outfit Snow White was wearing. Those with long attention spans got the chance to answer the questions once the opposite team got the answer wrong. On the board it consisted of numbers and letters. The letters that says SA stood for short attention while LA was long attention. On the board had index cards that had questions on them, while the other deck of index cards had the answers to the questions asked.  The other 6 participants were taking turns asking the questions from the cards. The last 6 members were able to ask the participants if they were sure about their answer given and if they want to stick with it or not. They were also asked to explain how they came to terms with that answer. In the end the game was beneficial, because those with long attention spans did much better. Those with short attention spans did poorly. Those with short attention spans kept get distracted by either their phones or what’s happening around them, while those with long attention spans were unbothered. In the end when they had to repeat the questionnaire,  those with long attention spans had continued to improve, while those with short attention spans remained with the same results or only had a one point difference.

This entry was posted in FA16-Project 10 on by .

About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.