FA-16 Project 20 Week 12

Memory gallery- By Sultan Tahir

 

There were twenty six subjects used for the game. The subjects were recruited in high school. They volunteered to participate in the games. Inclusion and exclusion criteria didn’t include their sex or their ethnicities. All subjects were assigned to these conditions. The only things that were included were their ages. The subject demographics were 13 males and 13 females to make the study even. Ethnicity, sex, etc. wasn’t important. Materials used to collect data were a smart board, an iPad also for the timer-app and on the smart board we tallied up the scores. The game was presented in a simple way, with an instructions manual. Responses were measured by the points accrued by each subject, round after each round. There were conditions that were created. First Conditions Were that 13 players mixed with boys and girls would be blindfolded and the rest of the 13 players wouldn’t. The blindfolded ones would listen to the sounds and remember them, and would have to answer the questions the sounds they listened to. Second conditions would be some students getting easier pictures to look at and remember and the rest of the students got the harder pictures and objects to look at and remember. I explained the things to the subjects by telling the students that they will have to look at a series of objects or pictures, remember them, and afterwards, say them in their original order. Depending on the game variant that the students choose, the students may alternatively be asked to say what they remembered in reverse order. There is also a Time limit to answering the questions. The data was collected based on the points the students got on each round.For the outcome of this experiment proved that students who were blindfolded had harder time remembering what they heard rather than students who looked at the pictures and had to remember them. With the students who had to remember what they saw, students in the 9th grade with easier pictures beat the students in the 11th grade that had to get harder pictures to remember during the game. 6 of the students in each round that were younger remembered the pictures or objects better than the 6 older students during each round. There were 10 rounds during the game.

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About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

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