FA16: Project 5- Week 12

The game included 10 individuals and for every round of the scavenger hunt the individuals were switched around so those who weren’t social interacted with others who weren’t and others who were very social, to see how to react and how comfortable they become. Half of the subjects were very social and the other half were more anti social. When the subjects were introduced everyone was to themselves, even the social subjects. But once the game started and everyone was basically forced to get to know each other and talk the social ones seemed nonchalant and the anti-social ones seemed more determined to win (seems like they wanted to engage) but weren’t as relaxed. The more anti-social individuals were a lot more comfortable when they were paired with another anti-social individual, rather than someone who was very social.

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About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

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