FA16-Project 1: Week 15

Discussion

It is predict that table top game usage can improve the visuospatial skill of men and women with Alzheimer disease. The results should that individuals visuospatial skill improved with the usage of a table top game. The results showed that individuals in the hard playing card group were significantly more accurate in the identification of the folded paper, than the individuals in the easy playing card group (p= .003). Many individuals with Alzheimer’s disease experience dysfunction in their visuospatial skills (Storandt, 1995; Alice, 2014). This study found that perceptual training through a table top game can improve individual’s visuospatial skills. The results from this experiment offers a solution to the visuospatial impairment found in previous research.

Pervious experiments conducted found that visuospatial training through video games can impact performance on measures of spatial functioning in individuals with visuospatial impairment (Sanchez, 2012; Connors, Chrastil, Sánchez, & Merabet, 2014). Similar to these experiments this study found that visuospatial training through table top game can impact performance on measures of spatial functioning in a group of individuals with visuospatial impairment such as individuals with Alzheimer’s disease. Whiles there has been many research conducted exploring whether video games can improve visuospatial skills, there has been only a few studies that has directly investigated whether table top games can enhance visuospatial skills. The results from this study can be used to improve a group of individuals with visuospatial impairment such as individuals with Alzheimer’s disease. In addition by focusing on table top games this study offers a new perspective on the usage of games as a tool to improve visuospatial skills.

One of the potential problem of this study is that it included a small sample size. Due to the sample size the results from this study may not be generalize. Another potential problem with this study is that the participants included were volunteers. This can led to a potential bias because the individuals who volunteered may be a parted of a selected group. Future experiments can included a larger and more random sample, which will control for the potential confounds included in this study. In addition, longer playing time and different measure of visuospatial skills can be included in future studie

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About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

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