FA 16- Project 2: Week 16

Since week 1 I have been so eager to see how my study turned out. Throughout the weeks, the results were outstanding with positive and rewarding results. I am so happy that my stimuli helped others and made a difference. Even if it was just a small difference it still made a difference in the lives of many children. All the participants had one thing in common: they loved my creation and was excited to take part in my study. I could not have done it without the many children and adults that took part. I was fortunate enough to have many people in my life willing to volunteer. I could not that them enough.

As I mentioned in previous blogs, I have never been one to enjoy studying or even been one to stay focused for a long period of time. The stimuli I created was to help children like me who want to study and do good in school but have a hard time. I am beyond thrilled that my game has accomplished that. I was frightful that my game would not have a positive result and even more happy that those were just fears. My game has honestly helped children and made studying and learning fun.

No game is perfect but I believe that my game is very close. There are aways things that can be changed to make things better. With many more trials I believe my game can be perfect and will continue to help others. My game was mostly tested on young children but at times tested on young adults and the results remained the same. Therefore, I believe my game would be beneficial to everyone. It can help many people study for exams, finals or even remembering important information.

I enjoyed this study very much and was so happy I decided to create this stimuli!!

This entry was posted in FA16-Project 2 on by .

About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.