Project 3- week 2

This week I played a game designed by the Substance Abuse and Mental Health Administration. The name of the game was called “Talk. They Hear You”. This game was designed to help parents practice effective conversational skills for serious Talks. In this game the talk was focused on alcohol intake. I played a mom who was trying to talk to her daughter about underage drinking. This game is a emergent game that achievers and socialize-rs can play because it talks about social drinking and undergoing peer pressure. This game consisted of a series of steps known as achievements. There as a total of 10 achievements that had to be reached, and there was tips and the bottom of the screen displayed an icon of two different people , a father and his daughter who was introduced in the beginning of the game. Their purpose was to help serve as a guide if you weren’t meeting the achievements or picked the wrong phrase choice which didn’t really  discourage drinking. Overall the game was simple to play, with easy functional mechanics such as tapping the characters head and choosing a topic and possible corresponding statement choices in that section. I didn’t find it too interesting, but compared to the game I played last week, “Long Story”, this game was more interesting because of the tips and the fun facts. I like how at the end of the game the child gave her own synopsis of what she retained from the talk and i think that this game is beneficial and informative. It focuses on the main objective, showing players where they possibly went wrong and tips on how to change their approach.

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About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

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