Project 4 Week 2

Hello Viewers, Guess what? Yess I recently played a new game called Spent. The game Spent centers on entering the life of a Person in poverty. The game is trying to teach how to effectively budget your money for the month.In the game Spent the dominant form of interaction that is used is movement, you are clicking on different choices that vary. This doesn’t take away or benefit the learning objective. Spent involves physiological and cognitive behaviors. You are given various options to choose from which shows how u think about a situation or how u would react in given situation. There is only One player involved in the game, there is no competition or cooperativeness. There is only brainstorming. The objective of the game is to effectively budget yourself for a month, while facing various situations that may come unexpectedly. The rules of the game are too make it through the month with a starting 1000 dollars. If you get to zero dollars the inevitable happens. When you are low on money different choices come up where you can borrow money. The challenges in the game Spent are being limited to the amount of money attainable and successfully allocating funds to different needs. The skills learned are how to budget and make a little last a while. You are limited to certain things you can do because you may not have the funds for it. I ended the game surviving with only 244 dollars at the end of the month. The game is fairly engaging, you don’t know what situation the game is going to throw at you. Every choice in the game is meaningful; it can decide whether you eat that night or decide to pay the gas bill.

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About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

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