Review of the game SweatShop
This game was created by LittleLoud Studios. Some background info:
Sweatshop challenges players to manage an off-shore clothing factory, producing the latest in cheap designer fashions for Britain’s high streets.
Channel 4 was eager to create a game that challenged young people to think about the origin of the clothes we buy.
Our solution was a strategy game that casts the player in the role of a clothing factory’s middle management. The player is responsible for hiring and firing workers, ensuring that orders are completed in time and balancing the needs of demanding clients with worker welfare.
http://littleloud.com/work/sweatshop/
The game gives you insight on what it is like to work in very harsh conditions. The things that we are not exposed to as much but very much so occurs in certain factories that create well known products. It opens peoples eyes to how extremely dangerous/unfair some jobs are. Also, to be appreciative of how some things are created. When playing this game you use physiological, cognitive, social, and behavior processes. Physiological:in the sense that you get frustrated when the work load gets intense. I felt a little worried about if my boss was going to fire me if I made one mistake. Cognitive: you have to think about which worker goes where and make sure no one gets injured. Social: you need to choose and hire people, if you do not communicate you do not know who is good at what. Behavior: especially because the work environment really affects how you react.
Formal Elements
I played as 3 people. The little boy who was in charge, and the other 2 were workers I hired. The rules are to follow the boss’s instructions and meet the goal for the day. It compliments because as you go up in levels, the goal of the day increases and the level gets more challenging and it makes you really think about what you need to do to complete the game. The whole point is to not get fired. Each time a product is created, you gain money. When you do not fully create the product, you lose money. There are workers that you get to fire and hire depending on their skill.
Dramatic Elements
The little boy on the cover of the game is the main character. He got promoted because everyone else left, he used to be a regular worker. The little boy has to figure out how he would like to set up the factory. He must master finding a faster,cheaper way to get the job done. It shows that this game has a linear narrative because you don’t affect the story, you just go through it. An achiever player would most likely want to play this game since there are different levels.
System Dynamic
All you need in this game is workers, machines, and products. The setting is at a sweatshop. The levels get harder as you continue.
Fun and Accessibility
The games is engaging. You do end up learning about sweatshops, however, a person can get so competitive that the only thing they care about is killing whomever just to get a job done and that and they forget the real meaning behind the game. This game is fairly easy .