Project 9- Week 7

RISE TO YOUR ABILITY- THE SCAVENGER HUNT 

I name this game Rise to your Ability because I am aiming to build homeless people skills so that they can better themselves. This game is trying to teach homeless people who live in a shelter skills that can be useful for different kinds of jobs. The goal of this game is to help homeless people find a job base on the skills they preform best.

Royalty-free 3d computer generated clipart picture image of a team of 8 blue people holding up connected pieces to a colorful puzzle that spells out "team," symbolizing excellent teamwork, success and link exchanging.

TEAMWORK- Rise to your Ability 

The learning experience is being able to gain new skills that can be beneficial to get a job. The dominant form of interaction the player has with the game is the ability to do what they want. They have the free will to choose how to play the game. But there are certain rules they must follow. For example the player cannot move on to the second task without completing the first task. This supports the learning objective because each gamer can develop the same skills in different ways. The behavior processes system is most affected by this game design. The game design attempt to affect this system because everything about this game is based on the gamer’s behavior.

This is a multiplayer game. The players that are on the same team have to work together to complete each task. They have to cooperate with their team mate so that each person in their team finishes the task provided. This game is also competitive because the players are in teams and they are playing against each other to win. The primary objective of this game is to allow the homeless players to broaden their skills so that they can find a job based on the skill they are really good at. The game objective reinforces the learning objective because both are trying to achieve the same purpose.

imagesThere are a few rules to this game. Number one, each team is not allowed to move on to another task without completing the task before it. Number two, each person on each team has to perform the same task before moving on to the next task. Teammates are not allowed to help any team member. Number three, no cheating. When caught cheating the whole team have to wait 5 minutes before continuing the task. This complements the game and the learning objective because it gives everyone the opportunity to develop the skills intended. Throughout the game players are given the opportunity to collect cards from people. Each card has an award that can be beneficial to them. There are no resources being spent, they are only being collected. Stopping to talk to people that has the game title shirt on is a way the exchange of resources can be govern.

Conflict between game elements is introduced by how well the team knows the area they live in. There is a possibility they may get lost or doesn’t know where a particular place is located. It can be maintain by working together. It can be resolved by asking people on the streets direction to a particular place. This game prevents players from behaving in a non-cooperative way because they need to cooperate in order to beat the game. This limitation is fun because it builds their determination skill. Makes them want to strive to win against the other team. It contributes to the objective because they gain skill just by working together as a team. This game ends by receiving a grand prize. The team that wins gets awarded with a lot of money and a job interview for the skill which best fits them.

This game is playful because it has a lot of mini games in this one big game. All of these plays are most prevalent because each is working on a particular skill for the player. In Bartle’s taxonomy all the different types of players are most likely to enjoy this game.The information that is exposing to players is the grand award they will achieve if they win the game. The information that is hidden is that each task they go through they will gain a new skill that can help them to get a job. Players interact with the system good because they will gain a lot from it. The players control the system by having the free will to do what they want. The players receive feedback from the game by the awards they get from completing each task before the next team completes it. This game is very easy to play. It does not take long to learn how to play this game. The instructions are direct and very easy. The players learn how to play by listening to the direction of the game spoken by the game director in the beginning of the game. Also by the directions presented on the card.tech-skills

I am still working on completing my game but i believe it is fully functional at this point.

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About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

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