Project 7 – Week 7

The name of my game is Ballet Fun 101. The learning objective of this game is to improve the players’ muscle memory by recalling various dance moves taught to them in a limited time. The dominant form of interaction the player(s) have with the game is verbal and physical (moving your body). This supports the learning objective because the key of the game is to engage players through physical interactions in order to enhance the ability to recall/remember. The systems which are most affected by the game design include cognitive and social processes. 5 or more players are engaged in the game. The game is both competitive and cooperative. It it competitive in a sense that players are compelled to remember dance moves in order to receive points in regards to how many dance moves a player can display through memory. As far as it being cooperative, one player has to comply with the other players in order to teach the [ballet] dance moves that has to be recalled. The primary objective objective of the game is to allow school age children to use ballet in order to enhance their memory through muscle memory which is theorized to work hand-in-hand with your brain’s actually memory. The main character of the game would be the player who plays as he “teacher”; they have to teach the other players (or the “class”) ballet. Play cards/Flashcards are used in order to display the various ballet moves that should be learned. Players interact with the system by engaging and listening to the “teacher” while they teach ballet and they receive feedback from the system by earning points for everything they remember. Recalling/remembering is a very meaningful choice in the game. These choices relate to the objective because the learning objective of this game is to improve the players’ muscle memory by recalling various dance moves taught to them in a limited time. The game is very easy to play and it doesn’t take long to learn the game being that the game has easy/simple rules. Players learn how to play by participating in a quick demonstration in order to get a feel of the game.

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About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

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