Project 8 – Week 9

Learning Elements:

The game is trying to teach students the concept of math, and their area of struggle. To analyze each word problem to identify the given information and to develop strong problem solving skills. I am making a game that is suitable for beginners  and non beginners who are just starting to become familiar.

They are to solve math problems along their way.

Formal Elements:

2-4 players may be engaged in the game. The way the players interact may be competitive.

The rules of the game is each player begins at start, their goal is to reach to the finish line.

player is required to roll a dice.

if they land of a pick a card, they are to grab a card from the math deck and solve it.

If their answer is correct they move forward 3 times

if their answer is wrong they move back 2 times

they goal is to get to the finish line before anyone else does,

the math deck is based on their grade level and struggle

The conflict between players are maintained, each player is to focus on reaching to the finishing line by solving word problems.

The game prevents players from behaving frustrated because of the struggle they might have with  word problems. To prevent they may seek help from other players. if they solve it correctly they move forward 5 times and if wrong they move back 2 times.The game end with the player who first reaches to the finish line.

the game is competitive

Dramatic Elements:

 

Students motivation is to get their superhero to the finish line.

challenges represented to the player are the word problems.

The skills the player will learn to master is analyzing word problems and being able to develop strong problem solving skills.

Functionality:

The game is fully complete and functional, it is also balanced and symmetrical.

Fun:

The game is engaging and the elements supports engagement to learning. The math deck are based on the area of struggle and grade level.the choices are meaningful because they must be able to solve word problems in order to get to the finish line.its a simple and easy game. It is easy to learn, students may be able to learn the game within 2-3 rounds.

 

 

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About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

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