Game: Health Genie

Learning Elements:

The game is trying to teach players about the gene mutation MTHFR. To help them understand what is a healthy diet. It is a card game that you need to think fast which food is healthy for the baby. It is a competitive game that you can play with two or more people. Physiological/cognitive/social/behavior processes are all used when playing this game. The player is given the material of just foods and maybe other external factors like smoking or alcohol, and the player needs to decide what passes through to the baby. Being timed and playing against others makes it more interesting.

Formal Elements:

2 ore more players can play this game. As many as the cards can allow. Players have to pick the healthiest foods from a pack of cards before the timer and whoever has the most wins, The game does enforce the learning objective because you learn which foods are  gluten free. It begins to be easy to remember because you look at the name, picture, and player may say the food out loud and that becomes a better chance of it staying in the players mind. The player’s have a lot of freedom during this game. The only things that they can not control are the food that they are given. And the other external factors like drugs and alcohol if that pops up in a food stack. This makes it fun because you have to work with what you got to make it. Using the specialty cards can health if the odds are not in your favor and you get a bad food deck.


The rules are in the amount of time given; feed the baby the correct foods. You cannot trade cards unless you get a special blue card. You may get a free pass if you get that in your stack of food cards. This may conflict because the player can simply throw down any card and not really learn the whole point of the game. There are specialty cards. Cards that can add extra time, give free passes for more points, or trade cards with a player. There is a card that guides the player on what to do each level. The players have to look at it before they begin the level so that they know which food stack to use.


This entry was posted in Project 15 on by .

About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

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