Project 9- Week 14

Rise to your Ability – The Scavenger Hunt

In my final testing of my game most of my information are the same. All together there are 12 subjects. They were recruited in a shelter by taking a 2 question survey. One question was asked if they would like to participate in the study and the next question is how long they were homeless for. This was just a way of getting their consent and if they said yes then they was placed in a category which best fit they level of homelessness. The age group is 18 to 30 years of aged. There gender, race or ethnicity does not matter in this study. The experimental group is the groups that will be playing the game and the control group would not be playing the game. Subjects were assigned to their conditions based on their type of homelessness which are new entry, chronic and episodic. The subjects demographics were determine on the amount of time they was homeless for.I didn’t use any materials to collect the data. The game was presented to homeless people that live in a shelter. They were measured on their types of homelessness and how well they did on their skills performance from a scale of 1-10. In the scale, 10 would be extremely good and 1 would be extremely bad.

The conditions I created and compared were each individual and there level of homelessness which are the chronic, episodic and new entry group. Each type of homelessness has 4 people so that I can have a fair chance of judging each type of homelessness. Each subject was asked to perform a task which would develop or enhance a skill that can help them find a job or help better themselves. I explain things to the subjects by reading them, basic instructions on how to play the game. This game is really simple. I collect data from 3 people who is observing the gamers and keeping score. Each person is assigned to one type of homelessness. Their job is to rate the subjects from a scale of 1-10 based on how well they performed the still asked.

According to the data that I gathered when I tested this game with my friends. I found out that the mean was 8. The scores that I collected were 9,7,8,8,8,8,9,8,6,8,9,8. The standard deviation is 0.8528. These are all the descriptive statistics that I can collect for this particular game.When using the t test I as a researcher wanted to find out the difference between the control and experimental group. For part one my question will be does the people that play this game develop skills better than the people that didn’t play the game? The sample mean was 8 and the population mean was 5. Therefore the experimental group I would say did better performance wise because of the determination to win the game. Therefore I concluded that playing this game can enhance our skills better than when the person does not play the game.

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About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

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