Project 6 Week 14


Three subjects were used the trial of the game. They were recruited based on their knowledge of geometry. The conditions were set in a room where they had the game set in front of them to see how they would play the game without nay instructions. The demographics of the subjects had to be teenagers of any age.

I used a graph with trials of the three different players. The game was presented as a regular board game. The responses were measured based on the amount of questions they would get right, wrong or the questions that they passed on.

I didn’t really base the experiment off of a certain condition.

Playing the game with the players each player had their turn and I would record if they got the question right, wrong or if they passed on a question. I also recorded which player knew more information on the subject from the other players. The average person got about 20-25 of the questions right being that there were 30 questions total in the round.

Within the different groups the teens that were in high school and understood these questions were the ones that knew ore information about what the questions were asking and also the teens that knew just some information about the subject at least got about 30% of the questions right.

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About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

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