Project19- Week 6

My population of interest would be people in my family and friends.Subjects will be recruited at random to avoid bias selections. Experimental groups will be people using the simulation I created and the control group will be people not using the simulation I created. They will also be selected at random. Subjects that were included were any people going to school and working no matter the health condition. Subjects that were excluded were people not working or in school. The average age of the subjects are 16-21, both male and female, any ethnicity, that are in school, work, or both. No subjects were paid or receive course credit, but they were taken out to dinner. Materials I will use is blank canvas, pens, pencils, paints, oil pastels, and marker. People will be asked to put whatever they would want on the blank canvas whether it be drawing, words, writing their feelings, etc. using any tool they want and then be asked a series of questions after. I asked people in the experimental group to partake in the stimulation and the people in the control group to do daily activities. I asked a series of questions after responses were done. People using my stimulation vs people doing their daily activities. Experimental group will be asked to create whatever they wanted with the stimulation I gave and the Control group will be asked to daily activities. I’ll have subject go do their daily routine and when they get home and settled in the experimental group is asked to create whatever they want on the canvas and they series of questions asked after will determine results. Made a chart for the whole week to record data after they answer questions.

 


 

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About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

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