FA 16 – Project 7: Week 9

The name of the game is Speed Round and this game teaches older teens to concentrate efficiently on associating colors with the correct word. The learning experience the game creates for the player is to think as quick on your feet as well as paying attention to what is being held in front of you. The rules of the game are simple, when the player is presented with a word for example horse, they would immediately think of the color brown since that is a common color for a horse. The tricky part about this game is that the word is colored in with a different color not associated with the animal. The word horse would be spelled in a green colored font and the player must say what the color of the font is rather than what they think the color of a horse is. They only have 5 seconds to write their answer. These rules may conflict with the learning objectives because people are too quick to go onto the next word without realizing they have the wrong answer. The conflict between the players is presented when the other players surrounding you may or may not have more correct answers than you. When this happens, players can feel insecure and stop playing or typing faster without trying. This is a bad technique because players will get words wrong which is holding them back in hopes of them winning. The conflict is maintained and resolved when you focus on your words and not the other players in the game. This game is functional, not fully because there are mishaps that did happen when players were interacting with the game.

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About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

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