Fa16-Project19 Week 10

My game is called Artistic Relief. 24 subject were used and recruited at random. Subjects that were included were any people going to school or working no matter the health conditions. Subjects that were excluded were people not working or going to school. Experimental groups will be using the simulation that I created and the control group will be going about their regular routine. They will also be selected into the groups at random. The average age of the subjects is age 16-21, both male and female, any ethnicity, that are in school, work or both. Materials I used to collect the data was Microsoft word. I asked a series of questions after responses were done and created tables and graphs. Conditions that were created and compared were People using my stimulation vs people doing their daily activities. Experimental group will be asked to create whatever they wanted with the stimulation I gave and the control group will be asked to continue with daily activities. According to the data, I collected 9/12 people in the experimental group had felt like they were significantly relaxed after using the simulation and 3/12 felt no change. In the control group, all of the people felt no change and said they experience the same amount of stress.

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About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

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