FA16- Project 5: Week 14

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I used 8 subjects for this trial and they were recruited by filling out a survey that identifies how social one is and how antisocial one is. Those that were most social were chosen and those that were antisocial were chosen equally, to see if the game had an effective on both types of subjects. Most subjects that were antisocial tend to be females and the more social ones were males. Each subject was asked to socialize with the other and during the scavenger hunts perform activities with their partner which is switched up so they have to become comfortable with everyone. The mean for the students who were on the social end of the group was 77.5% of an improvement of socializing more, which means that they feel like they didn’t really improve in socializing, instead for the most part things felt the same. However the mean for the more antisocial subjects was 90%, which means that they felt as if they improved and it reflected in their actions

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About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

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