Project 9- Week 6

The population of interest is homeless people.The subjects that were sampled from the homeless population are the ones that live in shelters. They were recruited in a shelter, and subjects were asked to fill out a two question survey. They were asked; would they like to participatedownloadpate in a study and how long they were homeless for? If they agreed to do this study, they were arranged in groups based on the type of homelessness which best fits them. There are three types of homelessness which are new entry, chronic and episodic.The three types of people that are homeless are being split in half. Both the experimental and control group will have a group of each type of homelessness. The experimental group will be the group that will be playing the game and the control group will be the people that will not be playing the game.I included subject that falls into one of the three types of homelessness category. They also much live in a shelter in order to play this game.I did not include homeless person that live on the street.The average age range would be around 18 years to 30 years old. I  motivated to participate by giving them a stipend.

To develop this game I use my own version of a scavenger hunt. There are three groups of homelessness which are new entry, chronic and episodic. Each group is given the same cards with the same directions on them in the same order. Next, they will all start at the same time. They will be told to read the first card then do exactly what the card ask them to do. When they get to their location they will be given a task to do. This task will develop a skill that can help them to find a job that goes with that particular skill they have learned. As soon as they finish that task they move on to card number two and follow the directions listed on that card. The group that get through all 5 cards and achieve all 5 skills will be rewarded cash and a full course meal.

The stimuli were presented to homeless people that wants to better their life. This game is design so that homeless people can develop skills so that they can find a job that best suits them.Their responses are being measured by six people. Three people will measures each group in the experimental group and the other three people will measure each group in the control group. They will be measuring their skills. They will measure how well they master those skills, which skill best suits them and how long it took to achieve those skills?

Each subjects in each condition asked to take a survey in the beginning so that we get their consent. Then they were asked to play the game to the best way that they can so that they can benefit from it.I explain things to the subjects by gathering all the subjects that will be playing the game together into one room and speak to them about how the game works? I will not tell them the purpose of the game which is for them to be able to develop skills to help them find a job. I want to be able to measure and see if the skills are being developed or not.I will collectfist_full_of_money_clip_art_22967 data by the level of the subject’s performance. It will be graded from a scale of 1-10. If the subject scores a grade of a one means that the subject preformed that skill very poorly and a grade of a 10 means that the subject mastered that particular skill.

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About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

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