FA 16- Project 1: Week 7

PINGO is a fun and interactive educational game for all age groups. The general premise of this game is to get individuals to improve their visuospatial skills by engaging them in a spatial related activity. The primary objective of this game is to identify the rotated version of a specific image. The materials included in this game are playing cards, chips, and image cards. The image cards consist of pictures of three dimensional non rotated real world objects. The playing cards each consist of five column and four rows, totaling 20 images. The images presented on the playing cards are rotated representation of the ones displayed in the image cards. In order to choose the correct corresponding rotated image players must reply heavily on their cognitive skills. Thus players mentally and physically interact with the game. The games ends when a player vertically, diagonally, or horizontally identity five rotated image. The friendly competition between players and the colorful and relatable images make the game playful and engaging. This game can be played by a minimum of two players and a maximum of twenty. This game is fairly easy to play however written instructions on how to play the game can be found in ever box.

This entry was posted in FA16-Project 1 on by .

About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.