FA16-Project10-Week 7

My game would be called Miss or Hit with ADHD Problem. This game is trying to teach us important issues that arise when letting kids watch too much television and play too much video game. A major issue that was presented throughout this game was how long does it takes for one to become focused and for one to become distracted. The game is trying to let the players know whether or not their attention span changed after playing video games or if it stays the same. Cognitive behavior is most affected by the game designed. The reason why I chose cognitive is because this game is all about thinking and strategizing. You have to answer a topic given to you without losing concentration.

Four players can answer questions while 6 people can ask questions to those who played the video game and those who didn’t. Another 6 people can be audience members. So in total 16 people can play this game. The primary objective of this game is to see whether those who play video games maintain the same focus and concentration level, compared to those who don’t play video games. To get participants for this game they were promised college credits. The whole point of the game is to see whether or not those who play video games, compared to those who don’t have a better focus and concentration skill. The game would end with whoever answers the most questions and gets a better score on the response they gave. The motivate is to convince the audience video games mentally have an impact one brain and can rewire it. The players who played video games are trying to convince the audience that video games don’t do any harm. Video game doesn’t affect their academic life and they can still maintain focus. The job of those who don’t play video games is trying to convince the audience that without video games, they have a higher concentration skill and a better memory.

The game is balanced. It’s a fair game, because both sides get to compete together. This game is definitely engaging. The elements promote learning because a player is being asked questions based on what they saw, after playing video games. This game was meant to make a player think beforehand and also strategics. This game was also meant to see whether after playing video games the attention span stays the same afterwards or does it in fact change. . All players mainly have to do is answer the questions being directed to them afterwards. The aftermath of playing video games would be interesting, just like those who don’t play video games.  This game is a simple game to understand. The two participants who are indeed playing video games, they would have to prove themselves and prove to not only those asking the questions or their opponents, but to the audience members, that video games doesn’t just distract one that easily. I truly believe those who played video games and then entering the questioning round would have a harder time answering questions, but they would also have a harder time proving their point.

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About Robert O. Duncan

I'm an Assistant Professor of Behavioral Sciences at City University of New York, with joint appointments in Neuroscience and Cognitive Neuroscience. I also have an appointment as a Visiting Scholar at New York University. My research interests include cognitive neuroscience, functional magnetic resonance imaging, glaucoma, neurodegenerative disorders, attention, learning, memory, educational technology, pedagogy, and developing games for education.

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